‘More than a feeling’: Investigating the Historical Context of Empathy Games-Oct. 11, 2017

What: “’More than a feeling’: Investigating the Historical Context of Empathy Games” Who: Jennifer Olive, Department of English, Georgia State University When: October 11, 2017, from 3-4:00 PM Where: CMII Conference Room #211, 25 Park Place, Georgia State University Empathy games have been heralded as an Indie response to AAA-blockbuster narratives. While true, this analysis […]

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Beyond Damsels in Distress: Moving Towards Intersectionality in Feminist Game Criticism-Oct. 4, 2017

What: “Beyond Damsels in Distress: Moving Towards Intersectionality in Feminist Game Criticism” Who: Candice Merritt, Georgia State University When: October 4, 2017, from 3-4:00 PM Where: CMII Conference Room #211, 25 Park Place, Georgia State University The electronic gaming industry has served as a multi-billion dollar global enterprise. Known for genres dedicated to war, sport, […]

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Cruising-Sept. 20, 2017

What: “Cruising” Who: Darn Fowler, PhD Student in Moving Image Studies, Georgia State University When: September 20, 2017, from 3-4:00 PM Where: CMII Conference Room #211, 25 Park Place, Georgia State University Cruising is the gay artform of navigating space, others, oppression, and desire to find casual, anonymous sex. It requires playing the game secretly […]

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Adventure Games-Sept. 13, 2017

What: “Adventure Games” Who: Cameron Kunzelman, PhD Candidate in Moving Image Studies, Georgia State University When: September 13, 2017, from 3-4:00 PM Where: CMII Conference Room #211, 25 Park Place, Georgia State University Adventure games are a significant genre in the video game world, but their history is rarely appreciated by the broad world of […]

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Nonhuman Embodiment–Sept. 6, 2017

What: “Nonhuman Embodiment” Who: John W. Roberts, PhD Candidate in Moving Image Studies, Georgia State University When: September 6, 2017, from 3-4:00 PM Where: CMII Conference Room #211, 25 Park Place, Georgia State University Many videogames invite their players to imagine certain forms of embodiment while engaging in play, perhaps most typically by allowing players […]

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