Searching for the Perfect Interactive Plane

As a freshman honors SIF, I still have a lot to learn and experience during my career here at Georgia State University. As mentioned in my previous blog post, I am apart of a group that is working on an interactive 3D map of a block that was essential to the height of Atlanta’s blues scene in the early twentieth century. The historic block is at the corner of Decatur St. and Ivy st. (which is now Peachtree Center Ave.), where Georgia State University now stands. In order to create this informative and interactive plane we have to decide which software or program to use. The program chosen will be used to create the old twentieth century blues hub.

In my attempt to shed light on a subject that I know very little of, I used resources readily available to me in order to educate myself. I utilized lynda.com  to try and search for a relevant software or program. When looking through the hundreds of tutorials and softwares available on lynda.com, one program caught my attention: 3Ds max. This program can be used to create cityscapes. When referring to the purpose of the project, this program and its features may render useful and enlightening when exploring the best plane for our interactive 3D model.

When watching  the lynda tutorial: Creating Cityscapes in 3ds max, tutor Adam Crespi, emphasizes the importance of looking to the real world and real photos for architectural details and guidance. He points out  that if we pay attention to this it will make it ultimately easy to create a historically accurate model of Decatur St. and Ivy St. ( now Peachtree Center Ave.). I plan to use this information to be able to contribute to my projects conversation about where our efforts should  turn to next. I have also found through this tutorial that the more we research and investigate this time in history the more accurately we can portray it and truly do the time period justice.

One thought on “Searching for the Perfect Interactive Plane

  1. I too have stumbled in the world of 3D, but my main focus is Maya instead of 3DS Max. I cannot tell you the difference, but I guess this article can: http://blog.digitaltutors.com/3ds-max-vs-maya-is-one-better-than-the-other/.

    My main focus is animation for movies, so Maya seems like the better choice for me, however I am looking into more of the basic stuff like hand-drawn animation or drawing before I attempt something as grandiose as 3d modeling and animation, but I hope to balance the two.

    Good luck on your adventures, and welcome to the world of 3D:

    “You’ve been living in it all you life, but it is complicated as hell once you see it.”

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