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In the early days of 2021, the internet was briefly consumed with the story of Bean Dad,’ a father who’s 9-year-old daughter was trying to make baked beans but didn’t know how to use a can opener.  Bean Dad saw this as a ‘teachable moment’, gave his daughter a can opener and told her to figure it out.  It supposedly took her 6 hours

Girl Struggles to open can

Some on the internet were enraged by his seeming indifference:

Just open the can you jerk!

Others critiqued his teaching:

Students learn better when they're not stressed out and starving

Others defended him:

Millenials need to figure out how to open their own damn cans

II teach Bean Design. Can opening is not an academic field immediately saw parallels in my own instruction of tool use.  I teach in digital arts and animation, and we often expect students to pick up complex software tools very quickly and use them in image making.  I have told students to ‘just figure it out’ when it comes to software.  Unlike Bean Dad, my students’ 6-hour struggle is invisible to me.  Software tool use is rarely part of the learning objectives of a course; after all, previous generations of art teachers never had to teach how to hold a pencil.  To stretch the metaphor: “We teach about the beans, and expect that students to teach themselves about the can opener.”

One fundamental difference between a can opener and software like the Adobe Creative Cloud, is that the can opener is fairly consistent, whereas the software changes from year-to-year.  It becomes incumbent on instructors in software-focused fields to teach not just the current versions of the software, but also help students develop ways to learn new software quickly.

Micrusoft Un-CAN-ny v 10.5.3. Now with Anti-Aliasing!

A handful of techniques I’ve employed to avoid being a ‘Bean Dad’ instructor:

Showing students how to use the tools they need for a particular project

Pros:Good for the ego...

  • Students are well-prepared for their assignments
  • Students see professor as having super-human knowledge

Cons:

  • Class is a slog.  Students get left behind, others are bored waiting while technical issues get resolved.
  • Students can easily forget what was covered in class (unless the class is recorded)
  • Students constantly come to faculty to resolve all questions they have with software.

Verdict:  Sometimes unavoidable…... but generally counterproductive

Providing students with tutorials and resources to learn software

Tools like Linked-in Learning

Pros:

  • Students are more proactive
  • Process of learning software is invisible to instructor, takes no class time
  • Students have a repository of places to go for further help

 

Cons:

  • Students who struggle may feel no support.
  • Requires intrinsic motivation to do well
  • Videos that are out-of-date or poorly made can be counter-productive
  • Doesn’t foster good software approaches (“break down the problem, solve each step”)
  • Students may experience information overload without sufficient focus on assignments
  • Time required to take full advantage can be significant.

Verdict: Excellent support tool, but needs integration in instruction to be successful on its own.Or very motivated students

Discovering software together

giving students individual elements to investigate, exploration in groups based on short prompts, etc

Pros:

  • Helps students be more independent in their software learning
  • Students are more likely to remember processes
  • Develops good software skills
  • Builds camaraderie within a cohort

Get over it
Cons:

  • Takes a lot of class time
  • No ‘record’ to review
  • May erode faith in instructor’s capabilities

Verdict: Effective when supported by other means.  May be uncomfortable for faculty who like to be 'in charge'

Some of the best software instruction I’ve had has come from this last style of teaching.  As digital tool use becomes more integrated into all fields of study, it may be helpful to consider that faculty software expertise does not necessarily translate to student learning.

As the complexity and integration of software tools continues to grow, we have to consider not only how we teach the tools, but how we teach students to learn tools.  Our students may be ‘digital natives’, but they do not have an innate ability to pick up new software.  In guiding students towards good software learning practices, we help them in their career readiness, empower them as experts in the tools, and ultimately make our lives easier as instructors. 

Beanz. With Pedagogy!


Jeremy Speed Schwartz

Jeremy Speed Schwartz is a Learning Experience Designer at CETLOE.  In his free time he makes experimental tofu and paces competitively.