One Wall Finished!

This last month I’ve been working hard on making frames in Blender for our Unpacking Emanual’s Tavern project. The goal of the current phase of the project is to create a 3D model of Manuel’s Tavern for better visualization of the space. The frames we’re finishing are on one wall of the space, soon to be followed by the other walls. In past posts I’ve explained how we’re using Blender to make the picture frames, but now we have a script that will allow progress to be made much quicker. Once we’ve made the frame we use the Unity game engine to make the rest of the space and “hang” the frame on the wall. More effects can be added in Unity. Once all of the walls are finished the project will be made available to the public and everyone can enjoy looking at Manuel’s Tavern and the history of the restaurant.

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