Making Frames

Making Frames

This month I’ve been working on exploring Blender even more, specifically learning to make frames for the project Unpacking Manuel’s Tavern. Using the 3D modeling software we’re creating models of the existing picture frames and items and using those models to create a bigger room that would be freely traversable, much like the way a video game would work. These modeled frames will allow anyone to move about freely and look at Manuel’s Tavern as it was before it was remodeled.

To preserve these items each one is first roughly modeled out, and then smoothed and textured with blender. Once each individual piece is ready, it’s added to a bigger file that has the walls and furniture modeled out and textured. These files will use one of Blender’s features, which is a game engine built into the modeling software. This game engine will allow for testing how the final product will look and how it will run. The process of delegating and modeling each piece separately leads to a cleaner product that has more detail and care put into each piece.

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