Catch-Up

Well these last few weeks have been busy, to say the least. Apart from working in CURVE, I have been catching up on my group project. Babacar, Nathan, and Valerie have filmed and added a few more professors to the long list of videos and questions that we have. Currently, the next step has been to construct the playlists and note any potential improvements that can be done. Dr. Collins has organized a meeting after Thanksgiving break in order to watch some of our playlists and make any necessary corrections to them. This is an ever changing and evolving project because the end goal is to create a space in which students can get ideas and answers to some of literature’s challenging and thoughtful questions. We also want to create a space in which professors can create these videos on their own or collaboratively, so that students can receive new and different ideas and responses. Anand

Update from the SIF Computing Team

Last Friday night, our Hoccleve Archive team has presented our work at the SAMLA Conference held at Marriott Hotel, Buck head. The theme of this year’s conference was sustainability and our team has put in efforts to highlight the work we have done suiting the theme. It felt good meeting up people from different parts of the country. Everyone were very passionate about their works and were equally attentive to the other presentations. We have also got books and other publications for a good discounted price at the conference. Overall, it has been a memorable experience to be present at a prestigious conference like SAMLA.     This week, we also had a meeting regarding the Almanac Archive project with Lindsay Jane Eckert and Julia Grandson. We were briefed on the design part on what the team has been expecting from us. We have given them the option of choosing a platform for developing their design and explained the pros and cons of each of the platform. At the end of the meeting, we have finally decided to go ahead with the ASP.Net architecture and decided to use MS SQL Server for our database design. The team has also given us a complete picture of the number of archives available now and how many more archives might be available in the coming future. All this has led us to discussing the scalability of the project. We now need to make sure that the developed application is scalable enough to accommodate all the … Continue reading

15th Century Poetry in Buckhead: The Hoccleve Archive hits SAMLA

Last Friday night, the SIF Hoccleve team presented our work at the South Atlantic Modern Language Association conference, held this year in Buckhead. The conference theme this year was sustainability, and our poster highlighted the way that the Hoccleve Archive Project sustains a corpus of texts, and functions as a pedagogical sight for the sustenance of textual scholarship skills. The poster session was very attended, and we got a lot of people interested in our project. Spreading the word Besides the poster, we displayed a slideshow documenting the work we have done transforming the old HOCCLEX files into .TXT and XML formats Having now cracked the nut of opening the HOCCLEX files, we are now moving on to putting up a TEI enhanced digital edition of the poems of the holograph manuscripts. the SIF’s of the Hoccleve Archive –Dylan.

Collaborative work in the humanities

This weekend, the South Atlantic Modern Language Association is coming to Buckhead, and the Hoccleve Archive team will be there. The last couple of weeks have been spent getting ready for what, for us at least, is the first public roll-out of our work. For me, this has meant a lot of time doing graphic design work, getting our poster and power-point ready for display. One of the things I have learned in the process is that the Hoccleve project is larger & more institutionally diffuse than I previously knew. I learned earlier this semester that the University of Texas was involved, as the host institution of our digital repository and the home of the general editor of the Hoccleve Archives project, Elon Lang. Robin Wharton has established a hub for the project here at GSU, and as best I can tell, GSU is currently the most active institution involved in the project, largely due to the considerable investment the SIF project has made in it. But while working with Robin on the poster, I learned the that project also has branches at two Canadian Universities, the University of Manitoba and Concordia University. At Manitoba, a professor in the English department is seeking funding from what I gather is the Canadian equivalent of the NEH to help digitize the Hoccleve Archives large collection of microfilmed manuscripts and to acquire microfilmed copies of the few manuscripts we do not yet have. At Concordia, another professor is using Hoccleve Archive materials to … Continue reading

Another Post on Gamification!

Hey All! I’ve been working like crazy on comprehensive exams this week and thought I would share some of the latest dialogue on Gamification I’ve researched and written. I think it’s a highly relevant topic to a lot of contemporary research that has any public leaning–like our reconstruction of Decatur St project we’re still investigating and researching. Enjoy! How Gamification has Transformed Web-Based Interaction: Black Hat vs. White Hat The terms white hat and black hat originate from the hacker community. White hat hacking refers to those who break cyber security barriers for non-malicious reasons; testing internal security for vulnerabilities(Knight 2009)(Douglas 2010: 503), and sometimes extended into civil activism like leaking documents into the press. Black hat hacking refers to the violation of computer security systems for maliciousness or personal gain(Moore 2005: 258). The dichotomy is in the intention behind one’s action. The terms were applied by Yu-Kai Chou (2014) in his theories of gamification to mirror the intention behind its application. White hat elements of design promote engagement by letting the user express creativity, feel success through mastering the gamified application, and promote a higher sense of meaning—it fosters positive emotions. Black hat elements are those that demand user action from unpredictability of rules, fear of loss, or from the need for things given arbitrary value. The motivations to engage are still evident with black hat elements, but the end user experience elicits negative emotions. Although Chou draws this distinction of good and bad motivating game design elements—black hat … Continue reading