Intercoastal Collaboration and Innovation Abroad

As an archaeologist, it is understood that one must wear multiple hats – as it were. During my time at Georgia State University I have worn many – Anthropology Student, Archaeology Student, Mentor, Student Innovation Fellow and Graduate Assistant – to name a few. I am also a member of Proyecto Costa Escondida – an archaeological project which spans multiple institutions and fields. Through this project I have the opportunity to collaborate with other students from around the nation – and in fact the world. This semester I have been working on coordinating a field season with other members of the project from the University of California San Diego – Students of the Center of Interdisciplinary Science for Art Architecture and Archaeology (CISA3). This field expedition has a number of purposes within the scope of the Student Innovation Fellowship. Primarily – the students as CISA3 who joined me in Mexico this March are interested in the same sorts of uses for Unmanned Aerial Systems in scientific research that I have been working on this past 2 semesters. However, these students represent a cross section of the technical experts and innovators – though with different specific skill sets – similar to those students sought by the Student Innovation Fellowship The notable difference being that CISA3 is an established institution. CISA3 was able to provide incredible support for this field expedition, funding travel and accommodations and providing additional aircraft – in addition to the students. The goal of this collaboration was to … Continue reading

3D Atlanta Updates & Other Tidbits

Hey Guys! Couple of new updates to share with everyone about the 3D Atlanta Project! First off–in two weeks we should have 3 completed models of architecture to show off! Which is pretty exciting! Wasfi, Nathan, and I are hard at work getting them ready! The other SIFs are currently working on compiling their historical research into interactive pieces. What I mean by that is this: If they find something on Coca-Cola from the 1920s that is relevant but maybe we don’t have enough information to fill up,say an entire booklet, we can simply hang up a flier on a building’s wall that a player can interact with. So the question then–is what is this interactivity supposed to look like? After Discussing a lot of different options, we came up with the simplified point-and-click idea. The point-and-click paradigm is well known and intuitive. We aren’t trying to create a new paradigm of interactivity–rather utilize pre-existing paradigms of interactivity to change a paradigm of educational interest and engagement. So–“Point-and-click”–which some of you might be familiar with from the ubiquitous mystery search games that are all over app stores and Steam, or from certain classics from Sierra or Lucas Arts in the 90s (Secret of Monkey Island, Quest for Glory, etc.) and perhaps the more well-known Myst series. In our environment–although it is a full 3D environment from a first-person perspective–the point-and-click interface simply means than when the player’s cursor,(which can be controlled from a mouse, or if the object is simply … Continue reading

New Semester–Same Exciting Projects

Hey Guys! *long sigh of relief* Finally on the other side of a flu storm that started last week. The other good news is that I get to give you guys some updates on all the projects I’ve been working on. Let’s start with the Digital Signage Project: I turned in a final prototype for the Digital Signage Project to the Exchange to start the process of getting it on campus. It’s been a long road with that project but it’s worked out great! Both hands can be used to interact with the objects, but only the right hand can interact with the arrows that cycle through the different models. It will be very easy to add more models as we need them–I just need to drop a few files, add a few lines of code, and recompile the project to a flash drive. The colors and fonts used in the project are all official Georgia State University colors and fonts, and we even have our own official logo for the SIF program! If you guys get a chance, go play with this project at the Exchange and send in any feedback! It’s a basic prototype right now, but with time it can be expanded to do more! My main focus the past few weeks has been split between the 3D Atlanta project and the new NextEngine Scanners we have at CURVE. NextEngine Scanners: These things are great! They do a great job at getting small objects scanned in at … Continue reading

Collaboration in Action

Earlier this semester , Georgia State Anthropology hosted a visit from Dr. Dominique Rissolo. Dr. Rissolo is an accomplished researcher and is currently a program director at the Waitt Institute and is also involved with the Center for Interdisciplinary Science for Art, Architecture and Archaeology (CISA 3). Dr. Rissolo was catching up with long time friend and GSU Faculty Dr. Jeffrey Glover, as well as presenting talks on Grant Writing as well as a National Geographic Institute research program at a Cenote in Quintana Roo known as Hoyo Negro or the Black Hole. He was also checking in as committee member on my thesis research as well as a GSU colleague of mine. Dr. Rissolo conducted his Dissertation research in the region of Quintana Roo where I am doing research for my thesis. We decided to catch up on thesis research at CURVE, as the venue proved ideal for looking at the kinds of data archaeologists deal with. Andrew

Archaeology and Cartography: Why Theory Matters

Maps are graphic representations that facilitate a spatial understanding of things, concepts, conditions, processes, or events in the human world. [Harley and Woodward 1987:xvi, quoted in Crampton and Krygier 2005:17] Maps and archaeology have a long history. Heinrich Schliemann produced many maps and plans through the course of his excavations in what he deemed ancient Troy (Schliemann 1884). Spatial interpretation at all scales has long been part of the archaeological discourse (Ashmore, 2002; Ebert 2004). Ashmore (2002:1173) states “Myriad scholars, in the United States and elsewhere, have long sought to reconstruct social (or societal) organization from the archaeological record, as viewed through artifacts and features mapped across space (e.g., Chang 1958; Childe 1951; Fox 1932)”. Trends in archaeological cartography have followed those broader themes in archaeological theory as well as in cartographic, geographic and social theory. The “completion” of a map of Teotihuacan in 1970 (Millon 1970) after 8 years of work beginning in 1962(Millon 1964) is a great example of the state of spatial archaeology prior to the advent of Geographic Information Systems (GIS) Technology. This project can be seen as a processual consumption of what Crampton and Krygier term “Scientific Cartography” (2005:20). That is, the use of techniques, method and theory for creating more accurate maps developed during and after the Second World War for the purposes of archaeological research. Million (1964, 1970) describes the project in detail, the methodology used and the attention to detail and accuracy by the project members in the creation of the map. … Continue reading