Undergrad Innovation
This week I was asked a question when coming up with elements for a project proposal for 3D Atlanta along with Krisna, Alex, Robert, and Dylan: “What has the 3D Atlanta project done for your undergraduate experience?” And while I tried to keep it short (not really) for the proposal, I realized just what this question was asking me. You see, I tend to think of my progress in certain year frames. In 11th grade, I started learning Photoshop and basic design principles of drawing and illustrating. By 12th grade, I had a good knowledge of html. By last year, I had good knowledge of css and started working on Javascript stuff, as well as had a great knowledge of Python through my 2310 class. And now this year is all about execution and applying what I know, especially within 3D modal contexts for the 3D Atlanta project. I find myself looking back and realizing how fast and far everything went. It seems like an exponential curve of innovation. I went from making boxes move on a screen to dealing with dynamic layers of interactive material. And now, thanks to 3D Atlanta and my math classes, I’m starting to look into stuff I thought I wouldn’t touch until the end of days as a college student. Things like projection matrices, raytracing, and other 3D concepts. I find myself reading papers from Disney research in zurich about complicated algorithms and equations that I can start to understand now. For pete’s sake, … Continue reading