Oculus Rift — The Nausea Machine
Hey Guys! Our Oculus Rift SDK2 kits are in! I spent a great deal of time with it over the weekend so I’d like to give a quick overview of what I’ve discovered: 1) It’s pretty difficult to setup. It took about 5 hours of fiddling with settings and looking online through forums to get this thing working properly–that being said–I was using my laptop and the SDK2 is not particularly fond of laptops with dual gpus like my own. Rather than use my Nvidia GPU, it will default to the integrated Intel GPU. This is a problem on their end. Regardless–I found a weird workaround to get this thing going! The downside is that I can’t mirror the goggle’s vision to my desktop–so you can’t see what someone is playing unfortunately until their dual GPU issue is fixed. Beyond that–learning the settings to adjust pupil distance, etc. is not particularly intuitive either, which is problematic because of the nausea that occurs if the settings aren’t tweaked properly. 2) Nausea, Nausea, and more Nausea. No matter how I tweak the goggle’s settings–some demos or games will consistently make me ill every time after about 5 minutes. Half-Life 2 is one of those games. Although it is stunning to explore–I get ill quite quickly and have to put the goggles down. I will continue to feel ill for about 15-20 minutes afterwards. It’s hard to pass it up though–nothing is quite as unnerving as walking up to a person in the … Continue reading