About Nathan Sharratt

Conceptual trans-media artist.

SIF Status Check – How’s It Going? How Could It Be Going?

I recently had a meeting with a high-ranking CDC scientist and an artist who have formed a company that uses new modes of thinking and structural hierarchies to encourage actionable innovation. The goal is to create products that make the world a better place by truly blending art, science, and technology in a way that nurtures and supports, in one example, the “dysfunctional genius” who may have great ideas but doesn’t have the wherewithal to develop those ideas. The company would pull together a wide range of thinkers and professionals who would get together to hear idea pitches, then decide if the idea was something they want to invest in and help develop. If the idea catches on and the product is successful, those on the development team share in the rewards. The key philosophy is focused more on “Here is what I can offer,” and less on, “Here’s what we want you to do.” A bottom-up investment as opposed to a top-down assignment. The similarities to the SIF concept were readily apparent. So I began to think about SIF as a whole, what it means, how it functions, what its goals are, etc.  And whether this idea of an “investment chip” could be useful for SIF (I find it very appealing). Which led me down the rabbit hole of, “Well, what else could be useful to SIF?” So it led me to want to ask everyone for an unofficial request for feedback on the SIF program overall. Please comment, or feel free … Continue reading

#nicehashtag – Building a data-driven sculpture

Since early fall 2014 I’ve been working on a data-driven sculpture for HLN called “#nicehashtag” that is now installed in the CNN World Headquarters in here in Atlanta (if you take the Inside CNN tour you’ll see it outside Studio 7). Programmable Hue bulbs change color to reflect realtime sentiment analysis of Twitter. The algorithm accesses Twitter every few seconds and pulls the most recent tweet into its program, determines whether the tweet is positive, neutral, or negative, then compares it to previous tweets and converts it into a percentage that it stores in memory. When that percentage reaches a certain threshold, the color changes. My goal with this project was to consider how we use technology to interact with each other, and how that affects our emotional connections. Screens have enhanced and expanded our communication capabilities enormously, but there are still concerns about what it does to our ability to empathize with others. #nicehashtag is a physical representation of internet emotion, at least within the Twitterverse. The challenge with any technologically-enhanced artwork is that the novelty of the tech will overpower the concept that (hopefully) supports it. Using tech in art just because it’s there is seductive but also dangerous for the above reason.

Making Things From Discards – Vintage Craft Book Inspires Hi-Tech Art – Part 1

To continue from my previous post, I’ve been working on artwork that explores the relationships between craft and art as viewed through modern technological tools, specifically 3D-scanning and -Printing, and what that means in terms of gender roles and identity. I’m choosing vintage craft books and executing the “creative” projects they contain in step by step instructions, but substituting computers and digital production methods for scissors and glue. My first project comes from the book, Making Things From Discards by Hazel Pearson Williams, first published in the mid-1960s. The book was targeted toward “housewives,” and indeed the introduction page is rife with outdated attitudes toward labor and gender roles, placing an excess of leisure time as a primary obstacle to be overcome through craftwork. This got me thinking about what type of craft is socially acceptable for each gender to assume as their leisure work, both then and now. How have these attitudes changed, or have they? In the mid- to late-20th century, women, as this book illustrates, can be seen to acceptably occupy themselves with what to me seems like “soft” craft: sewing, knitting, scrapbooking, floral arranging, etc. While men are confined to “hard” craft: woodworking, metalsmithing, automotive repair, etc. Women decorate; men build. These social attitudes are built upon the notion that women are somehow less than men, inherently. For a man to perform a woman’s craft or work is seen as being “unmanly,” and confers a lesser status upon that man (again according to prevailing social mores). … Continue reading

Tech for Artists First Project – Egg-Carton Peacock

With the goal of bringing interdisciplinary, data-driven tools to artists, my first step is to learn the tech myself and to create proof-of-concept artworks as demonstration examples, and then lead workshops for interested artist students about how they can use these tools in their own artistic practice. Project 1: Agisoft Photoscan My first tech exploration is the process of 3D photometric scanning using Agisoft Photoscan, and then 3D print a sculpture based on manipulations of that scan. I thought this would be a good transition tech for artists since it is so visual and deals with real-world applications where big-data and similar tech seem abstract and untouchable (at first). My first artwork will conceptually explore how 3D printing and scanning fit into the art/craft dialectic and how gender roles are defined. Traditionally, “craft” has been assigned primarily to the female gender, especially decorative and soft-material crafts like embroidering or floral arranging. Men have engendered hard craft, using materials like wood and metal that have practical uses. With the advent of at-home production using complex and technical 3D printers, men have traditionally dominated the genre for whatever reason. Now, in a role reversal, 3D printers on the consumer level are overwhelmingly known to create either parts for building and engineering, or decorative trinkets and gadgets. Using a craftbook from the 1970s written specifically for “housewives with leisure time,” I’ll recreate one of the projects using new technology. Specifically, I’ll 3D scan a foam egg carton, then in the computer attempt to … Continue reading

Giving Artists New Tools Through Science And Technology

Building connections between seemingly disparate areas is one of the joys of being an artist. It’s also one of the biggest challenges. Conceptually, artists are trained (or train themselves) to look at topics from multiple angles and to build relationships that express the nuances of the proverbial “human condition” (one of my least-favorite artspeak terms, though it seems appropriate in this context). We take input from the world around us, process it through the lense of our personal experiences and knowledge, then spit it out in some novel way as artwork. Art schools are generally pretty good at giving artists artistic tools, but the focus tends to be on traditional art-making practice and thinking. Even new-media programs seem to focus on accepted art and design technology, such as Adobe Photoshop and the like. But what happens when an artist wants to expand their research into scientific fields, or access big data? The tools are out there, but the learning curve is so steep as to be seen as insurmountable. I’ve heard from multiple artists that they’d love to access primary sources of information, but dont know how or where to look. Consequently they end up relying on possibly inaccurate second- or third-hand information, with the caveat that it’s okay because it’s art, not science. To a certain extent that’s true: (probably) no one’s going to die if an artist uses bad or incomplete data. However, art can expose and educate us to experience and information in ways that no spreadsheet … Continue reading