LT8000 Case Studies

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  • E-Learning and the Use of Social Media
  • Emerging Learning Technologies
  • Flipped Learning
  • Game-Based Learning
  • HPI/Performance Support
  • Learning Analytics
  • Maker Movement
  • Mobile Learning
  • Motivation Improvement
  • Open Educational Resources (OER)
  • Project-Based Learning
  • Project/Program Evaluation
  • Use of Rich Media
  • Other Topics
  • LT8000 e-Book
  • Game-Based Learning
  • Flipped Learning
  • HPI/Performance Support
  • Learning Analytics
  • Maker Movement
  • Mobile Learning
  • Motivation Improvement
  • Open Educational Resources (OER)
  • Project-Based Learning
  • Project/Program Evaluation
  • Use of Rich Media
  • Other Topics
  • Emerging Learning Technologies
  • Case 5 (Walaa Compton from Fall 2019-006): Integration of social media in online learning.
  • Case 6 (Simone Dunbar from Fall 2019-006): e-learning in various settings.
  • Case 1 (Kristy Butler from Fall 2019-003): AI in Sports and Instructional Design and Technology.

LT8000 Case Studies

Instructional Design and Technology Case Library

Skip to content
  • E-Learning and the Use of Social Media
  • Emerging Learning Technologies
  • Flipped Learning
  • Game-Based Learning
  • HPI/Performance Support
  • Learning Analytics
  • Maker Movement
  • Mobile Learning
  • Motivation Improvement
  • Open Educational Resources (OER)
  • Project-Based Learning
  • Project/Program Evaluation
  • Use of Rich Media
  • Other Topics
  • LT8000 e-Book
  • Game-Based Learning
  • Flipped Learning
  • HPI/Performance Support
  • Learning Analytics
  • Maker Movement
  • Mobile Learning
  • Motivation Improvement
  • Open Educational Resources (OER)
  • Project-Based Learning
  • Project/Program Evaluation
  • Use of Rich Media
  • Other Topics
  • Emerging Learning Technologies
  • Case 5 (Walaa Compton from Fall 2019-006): Integration of social media in online learning.
  • Case 6 (Simone Dunbar from Fall 2019-006): e-learning in various settings.
  • Case 1 (Kristy Butler from Fall 2019-003): AI in Sports and Instructional Design and Technology.

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