- Case 1 (Davis Rayner from Fall 2019-003): Substantial Integration of Typical Educational Games into Extended Curricula
- Case 2 (Juwangela Broughton from Fall 2019-003): GBL with the Duolingo learning app.
- Case 3 (Mandi Synstelien from Fall 2019-003): Digital game-based learning in early childhood.
- Case 4 (Tien Tran from Fall 2019-006): Game-based learning in high schools.