Over the semester, you have discussed the foundations, trends, and applications of the field, Instructional Design & Technology (IDT), which is also called Instructional Systems or Learning Technologies. This site aims to develop a collection of cases associated with the main ideas and trends in IDT. A large body of cases, along with your critical reviews, can provide us with good examples and practical insights that help design instructional applications for your design projects. Develop your cases, build up a collective knowledge base, and use the cases for your projects!
CASE LIST
AI in Education
- FA 2024: The Effect and Learner Experiences of Using AI for Creative Writing (Seora Kim)
- FA 2024: Integrating Artificial Intelligence (AI) into STEM Classrooms (Nooshin Haddadian)
- FA 2024: AI Literacy in Early Childhood Education (Anique Welcome)
- SP 2023: AI-Enhanced Chatbot to Improve Personalized Learning in a College Course (Briana Dayton)
Personalized Learning
- SP 2022: Personalized Elementary Education (Taylor Carter)
- FA 2021: Personalized Learning in the K-12 Setting (Sumayyah France)
- FA 2021: Personalized Learning 6-8 Classroom (Alaia Alston)
- FA 2021: Personalized Learning in K12 Classrooms (DaNadia Johnson)
Problem-Based Learning
- SP 2024: Problem-based Learning in Healthcare (Keagan Moss)
- SU 2023: Problem-Based Learning (PBL) in Nursing Education (Reana King)
- SP 2023: Problem-Based Learning (Briana Dayton)
- FA 2021: Online PBL in Business (Destiny Blanton)
- Case 1: PBL in higher education (Jonathan Pratt)
- Case 2: Case-Based Learning in medical school (Brooke Shultis)
- Case 3: Problem-Based Learning in Higher Education (Yolanda Travis)
Project-Based Learning
- FA 2024: Project-Based Learning Approach on Education for Sustainable Development (Keyidis McCune)
- SP 2024: The Potential of Project Based Learning in a Virtual Reality Class (Samantha Johnston)
- FA 2023: Project-based Science Learning in K12 Schools (Stephanie Simpson)
- FA 2023: Exploring Project-Based Learning in K-12 (Katie Wright)
- FA 2023: Project-Based Learning for 21st-Century Skills (Endya Melvin)
- FA 2023: Project-Based Learning in K12 Education (Ali Sackellares)
- FA2022: Project-Based Learning in K-12 Education (Tahya Bess)
- SP 2022: Project-Based Learning in Higher Education (Melissa Spencer)
- FA 2021: Project-Based Learning in K12 (Keli Gagen)
- FA 2021: Project-Based Learning-High Quality STEAM Instruction (Alexis Downing)
- Case 1: Project-Based Learning in High-school AP (Spanish Literature) (Genesis Ramos)
- Case 2: Project-Based Learning in Urban Education (Chaya Murrell)
- Case 3: Project-Based Learning in a Photography Workshop (Dominic Boyd)
Game-Based Learning and Simulation
- FA 2024: Game-based learning within Early Childhood Educatio (Summer Stinson)
- FA 2024: Adaptive Game Based Learning (Sarah Regli)
- FA 2024: Game Based Learning in a K – 12 Setting (Nisa Floyd)
- FA 2024: The Effectiveness of Game-Based Learning in K-12 Classrooms (Natalie Edwards)
- FA 2024: Game On: Exploring the Effectiveness of Game based Learning (Chelsea Southerland)
- SP 2024: Game-Based Learning In a Higher Education (Sherry Jordan)
- FA 2023: GBL for K-12 education (Linda Snead-Sanders)
- FA 2023: GBL for K-12 math education (Keira Mulholland)
- FA 2023: GBL for Students’ Literacy Skill development (A’Jala Butts)
- SU 2023: Game-Based Learning for College Students (Melissa Sizemore)
- SU 2023: Computer Games and Math Skills (Maribel Wegmann)
- SU 2023: Game-Based Learning in Higher Education (Cainan Barnes)
- SP 2023: Game-Based Learning in EFL/ESL Classrooms (Marie-Louise Kirby)
- SP 2023: Game-Based Learning in K-12 Schooling (Kyle Marcano)
- SP 2023: Game-Based Learning in a College Setting (Ashley Kinsey)
- FA2022: Game-Based Learning: Play in the Museum (Tammi Smith)
- FA2022: Game-Based Learning for K12 Science Classes (Skylyn Houde)
- FA2022: Mobile Game-Based Learning (Deja Bennafield-Fikes)
- FA2022: Game-Based Learning in Higher Education (Philip Ehrenberg)
- FA2022: Game-Based Learning in K-12 Education (Monica Neal)
- SP2022: The use of game-based learning in training and achievement (Caitlyn Gaugler)
- SP 2022: Game-Based Learning in K-12 (Lauren Burford)
- FA 2021: Simulation Learning (Erin Srivastava)
- FA 2021: Game-Based Learning in K-12 Classrooms (Alexia Leavy)
- Case 1: Game-based Learning in K-12 education (Daniel Baker)
- Case 2: Simulation in Health Care Education (Daniel Smith)
- Case 3: Game-Based Learning K-12 (Preschool) (Breanna Minor)
- Case 4: Game-Based Learning in K-12 – Minecraft (Leah Pital)
- Case 5: STEM Through Minecraft (Danielle Rodriguez)
Maker Movement
- FA2022: Maker Movement in Higher Education (Yoojin Bae)
- SP 2022: The influence of the maker movement in schools (Colleen Jordan)
- Case 1: Maker Movement in the Library (Brandon Welch)
- Case 2: Maker movement in higher education (Brittni)
- Case 3: Maker movement in K12 education (Liz)
- Case 4: Making Students(Josephine Jean Baptiste)
Motivation Improvement
- FA 2024: Motivating Children to Learn Effectively (Briana Bergstrom)
- SU 2023: The Effectiveness of a Short Online Growth Mindset Intervention on Academic Outcomes (Marya Rahimi)
- SP 2023: Motivation Improvement in Higher Education (Brittany Smith)
- FA2022: Motivation Improvement for Elementary Students (Christen Neal)
- FA2022: Motivation Improvement in K-12 Classrooms (Shaly Green)
- FA 2021: Motivation Improvement in Higher Education (Joseph McCrary)
- FA 2021: Motivation Improvement in K-12 (Jaylon Jones)
- FA 2021: Motivation Improvement in Higher Education (Angel Peters)
- Case 1: Motivating K-12 students with challenging home environments (Courtney Ward)
- Case 2: Motivation improvement in business settings (Sierra & Tannisha)
- Case 3: Motivation improvement in higher education (Karen)
- Case 4: Motivation Improvement in the Undergraduate College Setting(Aaliyah Miles)
- Case 5: Higher Ed Makerspaces (Leah Seupersad)
Teaching and Learning for All
Informal Learning
- SP 2022: Challenges of Online Learning: Supporting and Engaging the Isolated Learner through Informal Learning and Situated Learning strategies (Jenny Nunn-Stanley)
- FA 2021: Informal Learning in a Business Setting (Scott Allen)
- Case 1: Informal Learning in Business (Allyn Brandy)
- Case 2: Informal learning in business (Kate & LaKesha)
- Case 3: Informal Learning in Healthcare (Stacy Hicks)
Use of Social Media
- FA 2024: Social Media Literacy as an Intervention Strategy for Students with Autism (Amy Kargus)
- SU 2023: The Use of Social Media in Higher Education Classrooms (Alyssa Kowis)
- FA2022: The Use of Social Media in Higher Education (Tre’ Moore)
- FA 2021: Use of Social Media in the K-12 Setting (Tia Martin)
- Case 1: Use of Social Media (Khadeja Travis)
- Case 2: Social media in K12 education (Jamila Abdirzak)
- Case 3: Separating Private Social Media from Business and Industry (Leslie Wingard)
Simulation and Multimedia
- SU 2023: Segmented Multimedia Use for Healthcare Communications (Marie Kambinga)
- SP 2023: Multimedia Training Program for Military Education (Deon King)
- SP 2022: Incorporation of video in public education (Christopher Moore)
- SP 2022: Harmony of physical education and technology (Yonggi Son)
- FA 2021: Use of Rich Media for Training to Hire Qualified Staff (Gail Ledezma-Smith)
- Case 1: Rich media in K12 schools (Gregory)
- Case 2: Rich Media in a 6-8th Grade Reading Classroom (Zareen Hasan)
Project/Program Evaluation
- SP2024: Project/Program Evaluation in Higher Education (Rakya Stubblefield-Burkes)
- FA 2021: Program Evaluation – DFCS (Jacqueline Bess)
- Case 1: Program evaluation in higher education (Abby & Sabrina)
- Case 2: Learning analytics in higher education (Dasmyne)
HPI/ Performance support/ ROI
- FA 2023: Performance Improvement and Support for NATO Employees (Jasmine Keeler)
- SP 2022: Leveraging performance improvement platforms to improve performance of customer-facing agents (Matthew McLain)
- FA 2021: HPI/Performance Support – Hybrid Workforce (Whitney Bailey)
- FA 2021: HPI/ Performance Support (Kimberly Leon-Grey)
- Case 1: Performance support in business (Adrianna)
- Case 2: ROI in higher education (Aliyah)
Flipped learning
- FA 2024: Flipped Learning in a K-12 Environment (Brittney Watts)
- SP 2024: Flipped Learning in a K-12 Setting (Kamryn Dziak)
- SP 2024: Flipped Classroom Model for Primary School Social Studies (Peter Carpenter)
- FA 2023: Using The Flipped Classroom Model to teach English as a Second Language (ESL) (Urias McGill)
- SP 2023: Flipped Learning in Higher Education (Chloe Brown)
- SP 2023: The Impact of a Flipped Classroom Approach (Andrea Smith)
- SP 2022: Flipped Learning in Higher Education (Jinho Kim)
- SP 2022: Flipped Learning Classroom Method in Higher Education (Jim Lee)
- FA 2021: Flipped classroom-Business (Angela Davis)
- Case 1: Flipped classrooms in K12 education (Matthew)
- Case 2: Flipped classrooms in K12 education (Amanda)
- Case 3: Flipped classrooms in higher education (Jeremy)
- Case 4: Intentional Design in a Flipped Classroom (Pam Swinton)
Mobile learning
- FA 2021: Mobile Leaning- Shad Solution (Lia Haddadian)
- Case 1: Mobile learning in higher education (Brynn)
- Case 2: Mobile learning in higher education (Leslie)
Microlearning and Micro-Credentialing
Cross-cultural instruction
- SP 2024: Cross-Cultural Training in Business (Heather Haslem)
- Case 1: Cross-cultural instruction in business (Eric)
e-Learning/ Blended learning
- FA 2023: Building Connectedness in Online Learning (Jakie Slaton)
- FA 2023: K-12 Online School (Regina Powell)
- Case 1: Blended learning in K12 education (Jamila McDaniel)
21st Century Skills
Learning Analytics
- SP 2024: Learning analytics project in Secondary science education (Hyunkyu Han)
- SP 2022: The use of learning analytics in high school education (Vicki Griffin)
- FA 2021: Learning Analytics in Higher Education (Stephanie McCaster)
VR/AR/MR in Education
- SU 2023: The Use of Augmented Reality Technology in Physical Education (Angela Carmon)
- SP 2023: Use of Hands-On and Virtual Manipulatives in Elementary Math Classrooms (Paige Innes)
- SP 2023: Immersive Virtual Reality as a Training Modality (Michael Sanford)
- FA2022: Use of Virtual Reality in Medical Education (Holly Sedys)
- SP 2022: Virtual Reality (VR)-based Training in Medical Schools (April Crisp)
- SP 2022: Mixed Reality Simulation (Earl Puckett)
- SP 2022: Artificial Reality for Performance Improvement In Language Barriers or Hearing Impaired Barriers (Debbie Smith)
Case/Scenario-Based Learning
- FA2022: Scenario-Based Learning in a University-Level Business Course (Holly Joseph)
- SP 2022: Case & Scenario-based learning in higher education for addiction counseling (Lauren Flynn)