Type and Purpose of the Project This work will serve as the foundation for my online portfolio. This will help me in job searches. I am interested in both tenure track and CETL leadership positions and having an online, easily accessible demonstration of my work will not only make the job search easier but provide […]
Web Accessibility and Design
Karen Sichler Dr. Gu ENGL 8123 Introduction According to the 2023 American Community Survey conducted by the U.S. Census Bureau, approximately 13.6% of the total American population live with a disability. This represents nearly 45 million Americans with half of those in the 18 to 64 age range – the period in one’s life where […]
Good Design Justification
TO: Baotong Gu, PhD. FROM: Karen Sichler DATE: September 17, 2024 SUBJECT: Snag Tights, www.snagtights.us Overview In the following analysis, I will discuss the layout of the landing page of Sang Tights. The brand was created by Brie Read who used her background in computer science and psychology to create a survey for UK women […]
SAM and Case Study(ing)
To understand and work through the processes of UX, my project has been to do a deep analysis of my version of online public speaking to work towards a student-centric course. The goals of the course, in this new iteration, are to introduce students to basic digital skills, help make connections between their coursework and […]
The Essential of Instructional Design
Reading Brown & Green’s third edition of The essentials of instructional design: Connecting fundamental principles with process and practice has been an interesting experience. I’m currently in the final semester of my MS in Instructional Design and Technology at Georgia State University; this has served as both a review and a confirmation of all that […]
Gaining Insight from Interviewees (and Mistakes!)
This week my digital public speaking students completed their 2nd assignment – peer informational interviews. Prior to crafting this iteration of the assignment, I debated as to what kind of interview including mock job interviews, a general qualitative interview, or, potentially, a more journalistic-style interview. However, I knew I wanted to encourage this online class […]
Personas, Scenarios, and Goals?
An important KISS lesson for user experience design is if you don’t know for whom you are designing, you can’t improve the product. The way UX designers attempt to know the end users is by creating personas. According to Stull, even if the persona is a complete fiction, it also needs to be grounded in the facts […]
Designing for “IMPACTS”?
In October of 2023, the University System of Georgia (USG) announced a complete overhaul of the General Education curriculum at the 30 institutions under its purview. Throwing out the old Areas A – F, the USG has crafted an entirely new brand known as IMPACTS. According to the USG, the “Core IMPACTS is not a […]
Documenting the Digital
In her foundational article on photography in digital gamespaces, Poremba interrogated the use of screenshots by players of online games such as The Sims or World of Warcraft. The use of photography/screenshots, along with its “strong link to the true event – the recording of the real,” also allows the user/player/designer to “own” the experience […]
Discerning User Needs and Expectations – Let’s Do It!
Design and user research, like educational research, is iterative in its process which results in quite a few trials and, unfortunately at times, an equal number of errors when things just aren’t coming together. This is often a time-consuming and potentially expensive process. What if we just skipped the test and went to the final […]