Dylan Maroney

February, 2024Archive

Feb 24

Background on Future Case Study The case study that I’ve been working out over the past few weeks has been centered around understanding varying user experiences in the video game World of Warcraft. Similar to how the CDC used the game to better understand human behavior during a pandemic (see corrupted blood incident), this case […]

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Feb 17

Why Surveys and Questionnaires?  As UX researchers and designers, there’s a number of reasons why we might employ surveys and questionnaires (I will default to surveys throughout this post, but know that in many cases this discussion of surveys is interchangeable with questionnaires aside from the implications of calling it one or the other) to […]

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Feb 10

The Digital Archive of Literacy Narratives For this week’s assignment I wanted to do a bit of user testing on the Digital Archive of Literacy Narratives (DALN) archive and blog to determine how it might be changed to improve user experience. The sites serve as a way for users to investigate phenomena associated with literacy […]

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Feb 03

Introducing Quicktime Player Quicktime Player has been one of the most longstanding screen recording programs available, dating back to the earliest days of MacOS and supported on Windows platforms up until Windows 8 was eventually released a few years ago. As a result, if you ask anyone about how to record your screen, or what […]

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