Speaker: James Martin
Topic: Head Shot- How Machine Learning is Creating the Faces of the Future
Company: IClone
Date: October 25, 2019
Time: 1 – 2: 00 PM
Job Title: Limited Term Professor of Practice Creative Media Industries Institute at Georgia State University
My involvement in professional animation services began in 1999. My first Art Director position in Hollywood, Florida introduced me to the challenges of managing other creative individuals. During this time, Reallusion developed iClone and this changed the world of 3D real-time animation production. I became the 1st certified trainer in the United States to teach iClone in 2005 and would come to use these and other solutions to provide the world’s largest corporate talent assessment firm, located in Alpharetta, Georgia, (CEB) Corporate Executive Board, my services as Lead Animator and produced over 200 hours of animation for entities such as the OPM (Office of Personnel Management, US Government.) I was the character animator for Georgia produced “Survivors Remorse” for STARZ network and worked closely with Jon Stewart for HBO. I was honored to be the Motion Capture Lead and Previz Artist on”Replicas” from Lotus Entertainment, starring Keanu Reeves and Thomas Middleditch, distributed by Entertainment Studios. I am now representing Georgia State University and the Creative Media Industries Institute (CMII) training students in emerging technologies and virtual production techniques, utilizing real-time animation tools, with Opti-Track optical capture systems, XSens, Perception Neuron and Rokoko inertia-based motion capture suits / Motive, MVN Studio, Axis Neuron software. Recently, I became a virtual cinematographer using 4DViews Volumetric motion capture systems and the HoloSys pipeline to create “next-media” content generation and to enable the next-gen workforce with the tools they will need to be effective in the field, while integrating the Reallusion eco-system of tools with Unity, Unreal, HTC Vive, Oculus, Magic Leap and Holo-Lens. This development has combined all my technical application and art direction efforts to engage a new approach to content development and media evolution.
Experience:
Aug 2017 – Present
- Limited-Term Professor of Practice Creative Media Industries Institute
- Georgia State University College of Arts & Sciences
- As a Limited-Term Professor of Practice specializing in VR / AR production and asset creation at the CMII, a variety of roles are administered in direct relation to this position, including 2D / 3D Production Artist / Animator, Motion Capture Actor/Technician (Optical, Sensor-Based, Volumetric), Storyteller, Concept Artist, 360 Filmmaker, Public Speaker and Live Demo talent. All of these job description aspects are on display with my work at the Creative Media Industries Institute for students to gain full access to software training knowledge and hardware integration with emerging technologies.
- Georgia State University College of Arts & Sciences
- Companies represented on behalf of CMII / GSU since Q3 2017
- Reallusion
- 4Dviews
- OptiTrack
- Faceware
- XSens
- Noitom
- Rokoko
- Leap Motion
- VertaGear. Inertia-Based
- Optical
- Volumetric Motion Capture Supervisor, Engineer and Artist.
- Trade shows and Industry Events attended on behalf of CMII / GSU since Q3 2017
- Hacking Arts 2017 (MIT)
- Technical Lecture Series 2017 (SVA – NYC)
- Siggraph 2017 (award)
- Future X Live (Moxie) 2017
- A3C Hip Hop Conference 2017
- Game Developers Conference 2018
- Coordinator and Host of the ASIAGraph Reallusion Awards 2018 48hr Animation Jam presented by the Creative Media Industries Institute in Atlanta, Georgia.
- Lead Facial Animator
Apr 2019 – Present
- Proxi / Method Studios
- Pinewood Studios – ATLANTA – El Dorado
- 2nd Unit – Lead Facial Animator and XSens Motion Capture Engineer – Virtual Production creative working directly with the 1st Unit to develop high-level pre-production materials and previz media.
- iClone and CrazyTalk Certified Trainer
- Lotus Entertainment – REPLICAS
Jul 2006 – Present
- VFX previz production for stunts along with Motion Capture for post CGI and stunts.